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Lol, are you going to comment everything!? 😉 I’m making a series of posts with examples like these.
About the virtual methods, you’re right. And about the mock, I’m doing state-based testing here. I know that when writing mocks like these yourself, you can also mark a boolean that some method has been accessed. A mocking framework is even better yet, but I’m trying to keep things as easy as possible. But I’ll add an example with a mocking framework in it as well.
The original idea though, started with someone asking me about how to have mocks and inject those with Unity. So I thought, let’s write some posts on it.